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Glabrezan

Glabrezans are humanoids descended from the congress of a humanoid and a glabrezu, a demonic fiend of the abyss who revels in corrupting mortals. Glabrezus often seek out mortals to tempt and corrupt, taking pleasure in warping and tainting the mortal’s body and soul.

The result of this corruption, either spiritual or bodily, is a glabrezan. Such beings pass along their abyssal heritage to their children as well, thus creating the glabrezen ancestry.

Ancestral Traits

Glabrezans are humanoid in shape and size. They have reddish or brown skin, with strips of white on their chests and arms. One arm ends in a crab-like pincer, while the other arm resembles a normal human arm and hand. They often though not always have fiendish horns. Because of this abyssal ancestry, you have certain traits.

Age. Glabrezans mature more quickly than humans, reaching adulthood by fifteen, and live to be at least one hundred years old.

Size. Glabrezans are formidable looking, standing six to seven feet tall. Your size is Medium.

Speed. Your base speed is 30 feet.

Abyssal Heritage. Demonic blood runs in your veins, giving you familiarity with the cold. You are resistant to cold damage.

Demonic Pincer. One of your arms, either left or right, has a large, crab-like pincer in place of a hand. You can hold items, swing weapons, and even perform somatic spell components with the pincer. You can also use the pincer to make unarmed attacks. On a hit, you deal piercing damage equal to 1d6 + your Strength modifier. When you hit, you can choose to attempt to grapple the target as a bonus action.

Cultural Traits

Glabrezans are more visibly fiendish than even many tieflings, thanks to their pincer hand. Perhaps because of this, they have tended to shun large cities, preferring more removed areas. As such, what few glabrezan villages exist might be encountered anywhere.

Visitors are sometimes surprised to discover that glabrezan communities are relatively cerebral environments, with scholarship and games of logic and strategy serving as hobbies in equal measure. Those raised in glabrezan communities share the following traits.

Ability Score Increase. Your Intelligence score increases by 2 and your Constitution by 1.

Alignment. Glabrezu communities favor the silence and solitude of study or a quiet chess match, but they also avoid placing overt restrictions on anyone or any activity, preferring structure and harmony to develop autonomously.

Remarkably, it usually does. Because of this these communities favor neutrality.

Abyssal Magics. Glabrezan communities pass along certain magical traditions said to have been gleaned from one or more of the original glabrezus who sired the ancestry. You know the resistance cantrip. When you reach 3rd level, you can cast the detect magic once with this trait, without the material component. When you reach 5th level, you can cast the darkness spell once with this trait, without needing the material component. You regain the ability to cast these spells when you finish a long rest. Intelligence is your spellcasting ability for these spells.

Strategist. Glabrezan communities often engage in games of strategy and tactics. You have proficiency with chess or cards.

Languages. You speak, read, and write Common and Abyssal.

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