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Goblin

Goblins are small, green skinned humanoids with yellow eyes and teeth.

Ancestral Traits

Your goblin character has several distinctive traits, thanks to your goblinoid ancestry.

Age. Goblins age very quickly, reaching adulthood by ten years old, with lifespans up to 60 years.

Size. Goblins at between 3 and 4 feet tall, weighing not much more than 60 or 70 pounds. Your size is Small.

Senses. Darkvision. Goblins historically lived in caves and subterranean regions, granting their descendants superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

Speed. Your base speed is 30 feet.

Omnivorous. Goblins can eat almost anything without fear of getting sick. You have advantage on saving throws against poison and disease, and you have resistance against poison damage, triggered by something you have eaten or drunk.

Cultural Traits

Goblin communities tend to form small, communal villages and neighborhoods. They prefer open, shared living spaces and common areas. Children in these communities often participate in competitive, almost constant games of hide-and-seek and tag, which tends to promote their being quick on their feet and hard to catch. Indeed, adults still engage in these games during festivals, making for playful and mischievous experiences.

Ability Score Increase. Your Dexterity score increases by 2 and your Constitution by 1.

Alignment. Goblin culture vacillates between dutiful obedience and mischief, so individuals raised in these environments can take on any set of values, though chaos is somewhat more common.

Nimble Escape. You can take the Disengage or Hide action as a bonus action on each of your turns.

Languages. You can speak, read, and write Common and Goblin.

Sneaky. Goblin communities, adults and children both, love to hide. You have proficiency in the Stealth skill.

Section 15: Copyright Notice

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