Kangra

Kangras are intelligent humanoid kangaroos. Some historians claim that these unusual creatures were the creation of an animal-loving wizard, though the kangra themselves have an oral tradition that locates their origin as divine guardians of the vast plains.

Whatever their origin, kangras are roughly human in height, with large, muscular legs and a long tail. Their bodies are covered in gray or brown fur and those who can bear children have pouches on their abdomens, in which they traditionally carry their young.

Ancestral Traits

This unique ancestry grants you certain features.

Age. Kangras reach adulthood in 15 years and live to about 60 years.

Size. Kangras stand six to seven feet tall. Your size is Medium.

Speed. Your powerful legs propel you more quickly than most creatures. Your base speed is 40 feet.

Natural Jumpers. Your legs are large and muscular, allowing you to leap great distances and heights. Your jump distance is triple that of a human of similar strength.

Powerful Legs. Kangras are mighty kickers. When you kick as an unarmed attack, you do damage equal to 1d4 + your Strength modifier.

Cultural Traits

Kangra communities are usually found in large grasslands regions, its members living in grass huts and usually practicing vegetarianism. As a rule, kangra communities are friendly, though they often practice an unusual system of law. Each community appoints a single judge, who hops from place to place adjudicating disputes. Often the judge’s decisions are unfair and arbitrary, yet kangra communities by and large accept these rulings, regardless of their lack of justice. Beyond that, kangra culture enjoys competition, with young and old alike engaging in the games.

Ability Score Increase. Your Dexterity score increases by 2 and your Wisdom by 1.

Alignment. Kangra culture values respecting the rulings of their appointed judges above whether such judgments are always necessarily good. As such, members of these communities tend toward law.

Competitive. Those who grow up in kangra culture are steeped in their traditions of running and jumping competitions. You have proficiency in the Athletics skill.

Powerful Kick. Those raised in kangra culture also learn the distinctive fighting style of kangra warriors, which involves adding kicks to your regular attacks. When you take the attack action, you can use a bonus action to kick the same target as an unarmed strike.

Languages. You can speak, read, and write Common and one other language of your choice.

Section 15: Copyright Notice

More Ancestries & Cultures, Copyright 2020, Arcanist Press LLP.

This is not the complete license attribution - see the full license for this page