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Scorpian

Scorpians are humanoids that resemble humans with scorpion pincers and stingers. Scholars say that the scorpians traveled to this land through a planar portal, having arrived from a magical land. They themselves claim they descend from a great warrior princess named Scorpia, from whom they take they name. Who this powerful princess was is sadly unknown.

Ancestral Traits

Scorpians resemble humans, but they have scorpion-like pincers for hands. as well as stingers. They also have a hard carapace that covers their humanoid shaped torso, arms and legs. Their heads appear almost fully human, with their scorpion carapaces wrapping up their necks, ending at their cheeks. Their pincers are strong and their sting venomous, though its poison only causes paralysis, not death. Scorpians share certain traits.

Age. Scorpians mature at the same rate as humans and live for about as long.

Size. Scirpians tend to be stronger and tall than humans, but are still roughly human sized. You size is Medium.

Speed. Your base speed is 30 feet.

Carapace. Scorpians have a hard shell that covers much of their bodies, granting them a measure of protection. When you aren’t wearing armor, your AC is 13 + your Dexterity modifier. You can use this score to determine your AC if worn armor would leave you with a lower score.

Pincers. Scorpians have pincers instead of hands. This makes certain fine motor skills difficult for them. You have disadvantage on Dexterity (Sleight of Hand) and Thieves’ Tools checks. You can hold items, swing weapons, and even perform somatic spell components with the pincer. Finally, you can also use the pincers to make unarmed attacks. On a hit, you deal bludgeoning damage equal to 1d6 + your Strength modifier.

Stinger. Scorpians have a stinger at the end of a long tail. This tail is long enough to strike a foe in front of them over their shoulders, or within five feet of them. You can sting as an unarmed strike. On a hit, you deal piercing damage equal to 1 + your Strength modifier. When you hit with a sting, the target must make a DC 12 Constitution saving throw. On a failure, the target falls prone and is paralyzed until the end of your next turn. Once you have stung a target, you cannot do so again until you have completed a short or long rest.

Cultural Traits

Despite the reputations that scorpions themselves have as frightening, cold blooded hunters, scorpian communities are surprisingly kind, good-natured places. The values of friendship and loyalty reign supreme in these places, as does an appreciation for the arts, especially singing. Those who grew up in scorpian communities tend to have certain traits.

Ability Score Increase. Your Strength score increases by 2 and your Constitution by 1.

Alignment. Scorpian communities are gentle places. They lean toward goodness.

Supportive. Scorpian communities pride themselves on their ability to offer aid and mutual support to one another through times of need. You can offer the same to your companions. You can use the Help action as a bonus action.

Languages. You speak, read, and write Common and one other language of your choice.

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