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Unicorans are those who descend from servants of the majestic celestial creatures, the unicorns. For millennia, unicorns have protected the holy natural places of the world and, since humans have arrived, some communities have served them, standing at their side in those holy magical places.

Centuries of life at the unicorn’s side in places so replete with magical energies has had its effects on those pure-hearted humans who have served, thus creating the unicoran.

Ancestral Traits

Those of unicoran ancestry are humanoids with a single, spiraling horn in the center of their foreheads. The length of these horns vary, from several inches to a foot. Other than the horn, they resemble unusually healthy human beings. Even so, their horns focus the vestiges of celestial magic within them, inherited from their ancestors’ unicorn patrons.

Unicorans tend to have certain traits.

Age. Unicorans mature at the same rate as humans but live to be at least 200 years old.

Size. Unicorans are the same size and shape as humans. Your size is Medium.

Speed. Your base speed is 30 feet.

Celestial Boon. Like your unicorn forebears, unicorans are resistant to certain hostile effects. You have advantage on saving throws against being charmed, paralyzed, or poisoned.

Unbreakable Horn. As long as the unicoran lives, their horns are magically unbreakable. As such, you can use the horn to make an unarmed attack. On a hit, you deal piercing damage equal to 1d4 + your Strength modifier. This attack is magical.

Cultural Traits

Unicoran communities are almost exclusively found in remote areas deep in primeval forests, which also happen to be the places one is most likely to encounter a unicorn.

Even so, most unicoran communities no longer actively serve or even interact with any unicorns, though some assuredly do. Most unicorans retain the unicorn’s commitment to protecting the wood and shepherding gentle and innocent beings through their domain.

Ability Score Increase. Your Wisdom score increases by 2 and your Strength by 1.

Alignment. Unicoran communities follow their forebears and are usually good.

Gift of the Unicorn. Unicoran communities have passed down certain magical practices from their celestial patrons, which the still teach their young today. You know the druidcraft cantrip. When you reach 3rd level, you can cast the cure wounds spell once with this trait. When you reach 5th level, you can cast the pass without trace spell once with this trait, without needing its material component. You regain the ability to cast these spells with this trait when you finish a long rest. Wisdom is your spellcasting ability for these spells.

Languages. You speak, read, and write Common, Celestial, and Sylvan.

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