The result of arcane experimentation and manipulation by ancient aboleths to give them the ability to breathe both underwater and on land, the gillfolk were created from the citizens of a drowned civilization. No one knows if the aboleths’ purpose was to rescue those drowned humans, only later enslaving them, or if the aboleths wanted slaves from the outset, but the first gillfolk were slaves—and slaves the gillfolk remained for ages. With each generation, a few more gillfolk escaped their masters. Today, more gillfolk respire in free waters than the few of their brethren who are still magically bound to their ancient makers.
Gillfolk have the following racial traits.
Ability Score Increase. Swimming all day makes a gillfolk strong. Your Strength score increases by 2.
Age. Gillfolk are still human enough to reach adulthood around age 16 and live under a century in age.
Alignment. Gillfolk tend toward no particular alignment. The best and the worst are found among them.
Size. Gillfolk vary widely in height but tend to be solidly built. They stand between 5 and 6 feet tall. You are Medium size.
Speed. Your base walking speed is 30 feet. Your base swimming speed is 30 feet.
Gillfolk Weapon Training. You have proficiency with the net, spear, and trident.
Water Born. Gillfolk can breathe both air and water. A gillfolk’s body requires regular submersion in either fresh or salt water. Gillfolk who spend more than 1 day without fully submerging themselves in water for at least 1 hour gain disadvantage on all actions that day.
Swimmer’s Proficiency. You are proficient with the Athletics skill.
Languages. You can read, write, and speak Common and Deep Speech.
Subrace. The two most common types of gillfolk are the deep sea gillfolk and shore line gillfolk. Choose one of these subraces.
Deep sea gillfolk have a gray—almost sickly—pallor. Their eyes and lips tend to be larger, giving them a fishy appearance.
Ability Score Increase. The pressures of the deep sea make your body tough. Increase your Constitution score by 1.
Enhanced Darkvision. Deep sea gillfolk can see well in the eternal blackness of the sea’s bottom. Within 120 feet of you, treat dim light as if it were bright light and darkness as dim light. When in darkness, you see only shades of gray without any color.
Daylight Sensitivity. You have disadvantage on attack rolls and Wisdom (Perception) checks whenever you, your target, or whatever you are attempting to see is in direct sunlight.
Cold Resistance. Deep sea gillfolk live in a world that would chill others to the bone. You have advantage against cold and resistance against taking cold damage.
Gillfolk that live along the shore line could pass for humans were it not for the folds of skin on their necks.
Ability Score Increase. Shore line gillfolk are very friendly and magically-attuned. You increase your Charisma by 1.
Shore Line Gillfolk Magic. You know the shocking grasp cantrip. Once you reach 3rd level, you can cast the speak with animals spell once per day. Once you reach 5th level, you can cast the misty step spell once per day. Charisma is your spellcasting ability for these spells.
Book of Heroic Races: Player Races 2. © 2015, Jon Brazer Enterprises