Lizardfolk are one of the most misunderstood races in the world, reviled by other humanoid societies for their practice of cannibalism, their frequent alliances with or subjugation by evil dragons, and their tendency to war over border encroachments and environmental exploitation.
Despite the misunderstandings of outsiders about this race of people, lizardfolk occupy and protect ecological niches which benefit the world at large. When treated fairly and given the means to peaceably integrate with other humanoid societies, they become valued allies and powerful members of standing multicultural armies.
Lizardfolk have the following racial traits.
Ability Score Increase. Lizardfolk are used to harsh environments and being exposed to adversity. Your Constitution score increases by 2.
Age. Lizardfolk mature more quickly than most humans, reaching adulthood around age 14. They age rapidly as well, seldom reaching 80 years of age.
Alignment. Most lizardfolk are neutral due to their deep conneciton with nature.
Size. Lizardfolk tend to be a little taller than humans, standing between 6 and 7 feet tall. You are Medium size.
Speed. Your base walking speed is 30 feet.
Lizardfolk Combat Training. You have proficiency with the blowgun, handaxe, javelin, and maul.
Languages. You can read, write, and speak Common and Draconic.
Subrace. The two most common types of lizardfolk are the dragonsired and swampkin. Choose one of these subraces.
Dragonsired lizardfolk carry a touch of their draconic ancestry within them.
Ability Score Increase. Dragonsired lizardfolk exude a dragon’s confidence and power. Increase your Charisma score by 1.
Damage Resistance. You gain advantage on saving throws against damage of of a type chosen from the following: acid, cold, fire, lightning, or poison. You also have resistance to that same type of damage.
Draconic Cantrip. You know one cantrip of your choice from the sorcerer spell list. Charisma is your spellcasting ability for it.
Born to the marsh, a swampkin lizardfolk is at home in places others would forever avoid.
Ability Score Increase. Being observant in harsh and deadly marshes keeps a swampkin lizardfolk alive. You increase your Wisdom by 1.
Hold Breath. You can hold your breath for a number of minutes equal to your Constitution score before needing to make Constitution checks.
Natural Armor. Your scales protect you against the elements and against attacks, granting you a +1 bonus to Armor Class.
Book of Heroic Races: Player Races 2. © 2015, Jon Brazer Enterprises