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Genasi

Plane-touched with elemental ancestors are far more common than aasimar or tieflings, their parentage likely to be summoned by primal rituals or conjured to the Material Plane, resulting in elementalkin of acid, ash, mist, and mud.

Traits

Your genasi character has an assortment of inborn abilities, gifts of elemental power coursing through their veins.

Ability Score Increase. Your Constitution score increases by 2.

Age. Genasi mature at roughly the same rate as humans and have reached adulthood by their late teens. Unlike humans, they can live over a century and a few decades more.

Alignment. Genasi tend to be neutral, learning to rely on themselves and simply exist.

Size. Built no unlike humans, genasi can be anywhere from 5 feet to over 6 feet tall. Your size is Medium.

Speed. Your base walking speed is 30 feet.

Languages. You can speak, read, and write Common and Primordial.

Subrace

Genasi embody the traits and tendencies of the primordial entities that have become part of their bloodline. In addition to the typical genasi subraces (air, earth, fire, and water), you may choose from any of the following —encompassing the echoes of two elemental planes.

Acid (Earth/Fire)

As an acid genasi, you have ancestors from both the Plane of Earth and the Plane of Fire. You are sometimes described as abrasive or corrosive, and you’ve never known the taste of anything to be sweet.

Ability Score Increase. Your Dexterity score increases by 1.

Corrosive Blood. Your veins are filled with acidic blood. Whenever a creature deals piercing or slashing damage to you with a natural weapon or weapon without reach, it takes 1 acid damage.

Externalized Corrosion. You know the acid splash cantrip. Once you reach 5th level, you can cast the acid arrow spell once with this trait as a 2nd-level spell, and you regain the ability to cast it this way when you finish a long rest. Your spellcasting ability for these spells is Constitution.

Ash (air/Fire)

As an ash genasi, your ancestors once intermixed with creatures from both the Plane of Air and the Plane of Fire. You tend to obfuscate your intent and motives, and can’t ever seem to entirely rid yourself of dirt and dust.

Ability Score Increase. Your Intelligence score increases by 1.

Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light.

Ash Magic. You know the fire bolt cantrip.

Once you reach 5th level, you can cast the scorching ray spell once with this trait as a 2nd-level spell, and you regain the ability to cast it this way when you finish a long rest. Intelligence is your spellcasting ability for these spells.

Firesight. You can see clearly through fire and smoke.

Mist (air/Water)

As a mist genasi, your ancestry carries the blood of entities from the Plane of Air and the Plane of Water. Even to your friends you can seem distant and ephemeral, though no matter how detached you may be your presence fills a room.

Ability Score Increase. Your Charisma score increases by 1.

Mistflight. While not wearing armor or carrying more than half your carrying capacity, you have a fly speed of 10 feet and are able to hover. When you fly higher than 15 feet above the ground, you descend at a rate of 30 feet each round until you are no higher than 15 feet above the ground. Otherwise you do not actually walk on the ground, but instead float just above it. You are immune to the prone condition unless grappled, incapacitated, or restrained, and you can use your reaction when you fall to reduce any falling damage you take by an amount equal to five times your level. You are not able to float on any surface that would not normally support your weight. Creatures following your tracks do so with disadvantage unless tracking you by scent.

Mist Magic. You can cast the create or destroy water and fog cloud spells once each with this trait, requiring no material components, and you regain the ability to cast each of them this way when you finish a long rest. Charisma is your spellcasting ability for these spells.

Mud (Earth/Water)

As a mud genasi, the blood running in your veins is thick with power bestowed by ancestors hailing from both the Plane of Earth and the Plane of Water. Sometimes you can be slow to react or seem dim-witted, but you are certain in your actions and when you’ve a mind for it are an inexorable force.

Ability Score Increase. Your Strength score increases by 1.

Amphibious. You can breathe air and water.

Mud Magic. You know the true strike cantrip. Once you reach 3rd level, you can cast the grease spell once with this trait as a 1st-level spell, and you regain the ability to cast it this way when you finish a long rest. Constitution is your spellcasting ability for these spells.

Rich Blood. You have advantage on saving throws made to resist fogged, exhaustion, prone, and stunned.

Section 15: Copyright Notice

Vast Kaviya Campaign Setting © 2019 Mike Myler, published under license by Legendary Games; Authors Mike Myler, Andrew Engelbrite, Will Gawned, Alec Kaknes, Anthony Alipio, Sharene Gilchrist, Matteo Piovanelli, Jesse Jordan, GM Lent, Brian Istenes, and Jeremy Esch.