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Alfar

The alfar are quite similar to elves in traditional fantasy campaigns. They are much more alien in personality, acting on seemingly random whim, doing as they please. They live in mounds and barrows, where, just beyond Midgard, they live in a parallel realm with their own homes and families.

Darkness In The Light

There are two subspecies of elves in Viking Adventures, the ljosalfar and dokkalfar. Both appear similar with one important distinction in that the ljosalfar are very pale and the dokkalfar have skin color in shades of gray.

Warriors Of The Heavens

Ljosalfar appear as tall humanoids with blue or gray eyes and blonde hair of varying shades. Their expressions are reserved and their clothing choices elegant but understated.

They organize themselves into houses and pride themselves on their lineage. Dokkalfar dress in blacks, blues, with gold and silver edging.

Lovers of Beauty

Both species are fond of art and beauty, but dokkalfar have a preoccupation with the grotesque and morbid. Ljosalfar prefer to keep themselves apart from mortals while dokkalfar will not hesitate to sully themselves with contact.

Alfar Names

Alfar names include Volundr, Wayland, Weyland, W?land, Velentr, and Galand.

Ljosalfar Traits

Ljosalfar are a subspecies of elf. Your ljosalfar heritage manifests in a variety of traits you share with your kin.

  • Ability Score Increase. Your Charisma score increases by 1.
  • Ljosalfar Resistance. You have resistance to necrotic damage and radiant damage.
  • Light Bearer. You know the light cantrip. Charisma is your spellcasting ability for it.
  • Radiant Soul. Starting at 3rd level, you can use your action to unleash the divine energy within yourself, causing your eyes to glimmer. Your transformation lasts for 1 minute or until you end it as a bonus action. Once on each of your turns during this time, you can deal extra radiant damage to one target when you deal damage to it with an attack or a spell. The extra radiant damage equals your level. Once you use this trait, you can’t use it again until you finish a long rest.

Dokkalfar Traits

Dokkalfar are a subspecies of elf. Your dokkalfar heritage manifests in a variety of traits you share with your kin.

  • Ability Score Increase. Your Constitution score increases by 1.
  • Dokkalfar Resistance. You have resistance to necrotic damage and fire damage.
  • Fey Step. As a bonus action, you can magically teleport up to 30 feet to an unoccupied space you can see. Once you use this trait, you can’t do so again until you finish a short or long rest. When you reach 3rd level, When you use your Fey Step, one creature of your choice that you can see within 5 feet of you before you teleport must succeed on a Wisdom saving throw (DC equals 8 + your proficiency bonus + your Charisma modifier) or be frightened of you until the end of your next turn.
  • Sunlight Sensitivity. You have disadvantage on attack rolls and Wisdom (Perception) checks that rely on sight when you, the target of the attack, or whatever you are trying to perceive is in direct sunlight.
  • Superior Darkvision. Your darkvision has a range of 120 feet, instead of 60.
Section 15: Copyright Notice

5E RPG: Viking Adventures. Copyright 2020, Mal and Tal, LLC; Author Michael Tresca.