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Otherworldly Humans

The vast Mythos multiverse includes many playable races beyond the four described previously in this chapter.

Below are two relatives of humans uncommonly chosen as player characters. Each is described in more detail elsewhere in this book.

Leng Folk

Leng folk are relatives of humans native to the Dreamlands.

Physically, they are distinguished from other humans by their hooved and furry legs, small horns on their heads, and mouths that can open unusually wide. Most Leng folk serve the cults of Great Old Ones and Outer Gods led by moon-beasts.

Leng Folk Traits

Your Leng folk character might resist the base and cruel culture of Leng and seek a new way of life elsewhere or might pursue adventure as a means to gain power and thereby rise in station when you return to your home. You are a humanoid with the human tag, which might affect how spells and effects apply to you.

Ability Score Increase. Your Dexterity score increases by 2 and your Constitution score increases by 1.

Age. The folk of Leng have lifespans comparable to other humans.

Alignment. Leng folk are raised in an exploitative culture where they are expected to make sacrifices for those stronger than them. They tend to be chaotic evil.

Size. Leng folk are similar in build to other humans. Your size is Medium.

Speed. Your base walking speed is 30 feet.

Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

Silver-Tongued. You have proficiency in the Deception and Intimidation skills.

Guarded. You have advantage on initiative rolls.

Humanlike. Whenever you use a disguise kit to disguise yourself as human, you are considered proficient with disguise kits and add twice your proficiency bonus to the check, instead of your normal proficiency bonus. You can attempt the check even with improvised tools so long as you cover or otherwise hide your hooves, tail, and horns.

Prehensile Tail. Your long tail can carry objects as easily as an arm but can’t be used to wield or manipulate objects or weapons.

Tool Proficiency. You gain proficiency with the tool of your choice: disguise kit, navigator’s tools, or any waterborne vehicle.

Languages. You can speak, read, and write Aklo and Common.

Tcho-Tcho

Tcho-Tcho are relatives of humans that have been altered by the meddling of the Great Old Ones. They have an alien mindset compared to mundane humans and several subtle physiological differences.

Tcho-Tcho Adventurers

Tcho-Tcho adventurers are exceptional. Like most of their kin, they are selfless for the sake of the group and travel and fight in order to find ways to assist their clan.

They seek to do this in ways best suited to their skills and abilities, and for certain Tcho-Tcho, this means a life of adventure. An adept treasure seeker might serve the clan by discovering valuable and potent relics, while a rogue might infiltrate and undermine current or potential rivals of the clan.

Some Tcho-Tcho reject the intensely xenophobic tenets of their culture, often after observing other ways of living, and adventure to find their own way in a world that hates and fears them. Even if they no longer want anything to do with the toxic culture of their origin, all but the most violently rebellious or distant of good-aligned Tcho-Tcho can expect regular communication from their clans. Clans view even wayward members as part of the family, and expect them to do whatever is within their power to further the family’s schemes and protect family interests. Even if a renegade member declares the family’s goals or methods immoral, the family typically views the outburst as a petty affectation. Eventually, the member’s refusal to do reprehensible deeds results in a cessation of trust: instead, the resentful family merely demands the passing along of intelligence or the destruction of evil mutual enemies. A Tcho-Tcho who categorically refuses to help in any way is targeted for assassination if deemed a liability.

Tcho-Tcho Traits

Your Tcho-Tcho character is limber and hale, but indelibly marked by the intensely exploitative and paranoid Tcho-Tcho culture. You are a humanoid with the human tag, which might affect how spells and effects apply to you.

Ability Score Increase. Your Constitution score increases by 2 and your Dexterity score increases by 1.

Age. The Tcho-Tcho have lifespans comparable to other humans.

Alignment. Tcho-Tcho are raised in an exploitative culture where betrayal and murder are considered reasonable tools for getting ahead. They tend to be chaotic evil.

Size. Tcho-Tcho are similar in build to other humans. Your size is Medium.

Speed. Your base walking speed is 30 feet.

Wilderness Hunter. You have proficiency in the Perception and Survival skills.

Cannibalize. As an action, you can consume a portion of humanoid flesh you carry or from a humanoid corpse within 5 feet. When you do so, you gain 5 temporary hit points that last for 1 hour. As long as you have these temporary hit points, you have advantage on Constitution saving throws. Once you use this feature, you can’t use it again until you finish a long rest.

False Appearance. You are almost impossible to distinguish from a non-Tcho-Tcho human.

Tool Proficiency. You gain proficiency with one of the following tools: alchemist’s supplies, disguise kit, herbalism kit, or poisoner’s kit.

Warped Mind. You have advantage on saving throws against spells and effects that would charm or frighten you. You automatically succeed on any Wisdom saving throw against a spell or effect that only works on humanoids.

Languages. You can speak, read, and write Common.

Section 15: Copyright Notice

Sandy Petersen’s Cthulhu Mythos, © 2018, Petersen Games; Authors: Sandy Petersen, David N. Ross, James Jacobs, Arthur Petersen, Ian Starcher.