5e SRD >Races >Ancestry and Culture: An Alternative to Races >Alternate Ancestries >

Human

Note

In order to make the existing 5e ancestries balanced with the ones presented in these rules, we’ve made adjustments to the existing 5e ancestries. You can play with the original ancestries as originally presented, but if you want to utilize the Major/Minor Feature system, we’ve redesigned them here.

These ancestries replace the official 5e races. Some have been rolled up into larger categories, like the reptilian category capturing kobolds, lizardfolk, and snakefolk.

Human Traits

  • Ability Score Increase. You gain a +2 and +1 bonus to two different ability scores of your choice, or +1 to three different ones.
  • Age. Humans reach adulthood in their late teens. They rarely live longer than 100 years.
  • Size. Humans have a wide variety of shapes, sizes, and weights. Your size is Medium.
  • Speed. Your base walking speed is 30 feet.
  • Languages. You can speak, read, and write Common and one additional language of your choice.

Major Features

Choose two of the following major features. You can exchange one major feature for two additional minor features.

  • Expertise. Choose one skill you are proficient it. Your proficiency bonus is doubled for any ability check you make that uses the chosen skill.
  • Feat (Costs Two Major Features). You gain one feat of your choice (if feats are allowed).
  • Heroic Effort. When you make an attack roll, saving throw, or ability check, you can roll a d6 and add the result to your total. You can use this ability after rolling the d20, but before finding out whether it succeeds or fails. After you use this ability, you can’t use it again until you finish a short or long rest. The die increases to a d8 at 6th level, a d10 at 11th level, and a d12 at 16th level.

Minor Features

Choose two of the following minor features, or four if you only chose one major feature.

  • Adaptive. You can take one minor feature from another ancestry.
  • Cantrip. You know one cantrip of your choice. Intelligence, Wisdom, or Charisma is your spellcasting ability for it, your choice.
  • Fluent. You can speak, read, and write two additional languages of your choice.
  • Skilled. You have proficiency in one skill of your choice.
  • Trained Tools. You have proficiency in two tools of your choice.
Section 15: Copyright Notice

Ancestry Awakened: Copyright 2021, Pirate Gonzalez Games: Author Timothy Gonzalez