5e SRD >Races >Ancestry and Culture: An Alternative to Races >Alternate Ancestries >

Triton

Note

In order to make the existing 5e ancestries balanced with the ones presented in these rules, we’ve made adjustments to the existing 5e ancestries. You can play with the original ancestries as originally presented, but if you want to utilize the Major/Minor Feature system, we’ve redesigned them here.

These ancestries replace the official 5e races. Some have been rolled up into larger categories, like the reptilian category capturing kobolds, lizardfolk, and snakefolk.

Triton Traits

  • Ability Score Increase. You gain a +2 and +1 bonus to two different ability scores of your choice, or +1 to three different ones.
  • Age. Tritons reach adulthood at the same rate as humans but can live for up to 200 years.
  • Size. Tritons are slightly shorter than humans, averaging 5 feet tall. Your size is Medium.
  • Speed. Your base walking speed is 30 feet.
  • Aquatic Adaptation (Major Feature). You have a swim speed of 30 feet, and you can breathe air and water.
  • Languages. You can speak, read, and write Common and Primordial.

Major Features

Choose one of the following major features. You can exchange this major feature for two additional minor features. You can only choose one option with the (magic) tag.

  • Sea Magic (Magic). You know the frostbite cantrip. When you reach 3rd level, you can cast the fog cloud spell once with this trait and regain the ability to do so when you finish a long rest. When you reach 5th level, you can cast the gust of wind spell once with this trait and regain the ability to do so when you finish a long rest. You don’t require material components for these spells. Charisma is your spellcasting ability for these spells.
  • Water Shaper (Magic). You know the shape water cantrip. When you reach 3rd level, you can cast the create or destroy water spell once with this trait and regain the ability to do so when you finish a long rest. When you reach 5th level, you can cast the fog cloud spell as a 2nd-level spell once with this trait and regain the ability to do so when you finish a long rest. You don’t require material components for these spells. Charisma is your spellcasting ability for these spells.

Minor Features

Choose two of the following minor features, or four if you didn’t chose a major feature.

  • Cold Resistance. You have resistance to cold damage.
  • Combat Training. You have proficiency with two weapons of your choice.
  • Darkvision. You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
  • Fluent. You can speak, read, and write two additional languages of your choice.
  • Ocean Dweller. You are adapted to the deep pressures and cold of life underwater. You ignore any of the drawbacks caused by a cold or deep underwater environment.
  • Sea Speaker. You can communicate nonverbally with aquatic beasts. You can share simple ideas with them, and vice versa.
  • Trained Tools. You have proficiency in two tools of your choice.
Section 15: Copyright Notice

Ancestry Awakened: Copyright 2021, Pirate Gonzalez Games: Author Timothy Gonzalez