5e SRD >Races >Ancestry and Culture: An Alternative to Races >Alternate Ancestries >

Troll

Trolls are known for their powerful regenerative abilities, which allow them to recover from dangerous injuries. Acid and fire are the only two ways to suppress their healing, but enough damage over a short period of time can also exhaust their regeneration. Troll skin tones can include gray, blue, and green.

Hungry Healing

Trolls possess incredible natural healing, able to recover from severe wounds in minutes. However, their healing is not magical, and instead is a stimulation of their body’s natural processes. Because of this, healing takes a lot of energy out of a troll and makes them hungry.

Acid or fire damage prevents a troll’s regeneration from working temporarily, and they avoid those sources of damage at all costs.

Headstrong

A troll’s powerful regeneration begins when they are born, and because of this, most trolls have never experienced a long-term injury. Trolls often throw themselves directly into fights or risky situations, knowing that their regeneration will fix them up shortly.

Troll sports are often seen as violent or brutal to outsiders, ending with broken bones or severed body parts. Within a day, however, everyone is back to normal, rarely holding grudges for personal injuries.

Body Modification

Because of the way their bodies heal, trolls can’t get permanent tattoos. Instead, they create designs through scarification, using fire or acid to keep the artwork permanent.

A more extreme form of body modification that trolls undergo involves pushing their regeneration to the limit. When a body part takes a severe amount of damage, mutations can occur. This can be as simple as a slight discoloration or as extreme as the presence of an additional set of arms. Some trolls seek out these unique mutations on purpose.

Troll Names

Example Names: Vardor Malbane, Ramage.

Troll Traits

You gain the following abilities as a troll.

  • Ability Score Increase. You gain a +2 and +1 bonus to two different ability scores of your choice, or +1 to three different ones.
  • Age. Trolls have a slightly longer lifespan than humans. However, due to their regeneration, they begin to exhibit physical mutations as they grow older, which can cause deadly complications.
  • Size. A troll’s size is Medium. Trolls stand between 6 and 7 feet tall, although a hunched posture common among trolls makes them appear shorter than this height.
  • Speed. Your base walking speed is 30 feet.
  • Regeneration (Major Feature). As a bonus action, you can spend hit dice to recover hit points as if you were taking a short rest. You can’t use this ability if you have taken acid or fire damage since the start of your last turn. Once you’ve used this ability, you can’t use this ability again until you finish a long rest.
  • Languages. You can speak, read, and write Common and Giant.

Major Features

Choose one of the following major features. You can exchange this major feature for two additional minor features.

  • Extra Arms. Your regeneration caused you to grow an extra set of arms. You can interact with one additional object or feature for free during your turn (normally one free object interaction per turn). You can drink or administer potions as a bonus action instead of an action. If you play with a rule that already allows you to do this, you can instead drink or administer a potion with one of your free object interactions. Your extra arms work as normal arms, and can hold weapons and armor, but you don’t gain any additional attacks with them. As a reminder, you only gain the benefits from using one shield.
  • Mental Regeneration. Your mind is able to quickly recover from outside influence and has built up a resistance to it. If you fail an Intelligence, Wisdom, or Charisma saving throw against an effect that lasts for more than one turn, you can repeat the saving throw at the start of your next turn, ending the effect on yourself on a successful save.
  • Regenerative Fortitude. Your maximum amount of hit dice is increased by your Constitution modifier. This does not increase your amount of hit points, just the amount of hit dice that are available for healing.
  • Venom Spray. Some trolls are infused with poison, which lingers in their body but is held off by their regeneration. You can use your action to spray the venom in a 15-foot cone. Each creature in the area must make a Dexterity saving throw. The DC for this saving throw equals 8 + your Constitution modifier + your proficiency bonus. A creature takes 2d6 poison damage on a failed save, or half as much damage on a successful one. The damage increases to 3d6 at 6th level, 4d6 at 11th level, and 5d6 at 16th level. After you use your venom spray, you can’t use it again until you complete a short or long rest.

Minor Features

Choose two of the following minor features, or four if you didn’t choose a major feature.

  • Athlete. You have proficiency in the Athletics skill.
  • Claws. Your claws are natural weapons, which you can use to make unarmed strikes. If you hit with them, you deal slashing damage equal to 1d4 + your Strength modifier, instead of the normal bludgeoning damage for an unarmed attack. Your natural weapons are considered to have the light and finesse weapon properties. They are not weapons, but attacks with them are considered weapon attacks. This means that you can use your natural weapons for effects like the paladin’s divine smite, but feats like dual wielder do not apply the AC bonus.
  • Darkvision. You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
  • Fluent. You can speak, read, and write two additional languages of your choice.
  • Keen Scent. Whenever you make a Wisdom (Perception) check that relies on smell, you can add twice your proficiency bonus instead of any other proficiency bonus that may apply.
  • Poison Resistance. You have resistance to poison damage.
  • Survivalist. You have proficiency in the Survival skill.
  • Trained Tools. You have proficiency in two tools of your choice.
Section 15: Copyright Notice

Ancestry Awakened: Copyright 2021, Pirate Gonzalez Games: Author Timothy Gonzalez