5e SRD >Races >Elf >Subrace Options >

Highborn Elf

Ability Score Increase. Highborn gain +2 Dexterity and +1 Intelligence. Highborn Elves are nimble and their knowledge is vast and formidable. Regardless of their cold beauty, their relations with other races often suffer from their sense of superiority.

Steel Mind. High elves have a mind-set that is foreign, even to other elves. The highborn do not consider a contest of wills with other races a contest at all. They are naturally resilient in matters of the mind, and gain proficiency on all Wisdom saving throws.

Keen Senses. Highborn elves gain proficiency in Perception skill checks.

Elven Weapon Focus. You gain the Elven Weapon Focus Feat*.

Learned. Highborn elves make it a point to be well rounded. They may choose proficiency in one additional skill of their choice at character creation.

Elven Magic Lore. Highborn elves gain proficiency in the Arcana skill, or expertise if they have already selected it.

Magic in the Blood. Once per day, members of this race may increase the DC of any spell they cast by +1. Members of this race with a Charisma score of 11 or higher also gain the following spell-like abilities (the caster level is equal to the user’s character level):

Weapon Familiarity. Elves gain proficiency with longbows (including composite longbows), and shortbows (including composite shortbows), and any weapon with the word “elven” in its name. Most highborn elves will only wield elven weapons, considering other weapons inferior. There are some though, that understand having a wide range of options is good to have training in all manner of weapons.

Section 15: Copyright Notice

Wardens of the Wild. Copyright, 2015 Total Party Kill Games. Author(s): PJ Harn and Brian Berg.