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Umbral Elf

Oft called wraith elves, the umbral elves are pale, thin, and have nearly colorless blue or gray sunken eyes as well as white or gray hair. Their appearance and pallor is cold and leached of the vibrancy elves are typically known for. Their faces appear more aged than their timeless brethren and often devoid of any emotion.

Unlike others of their kind, the umbral elves shy from the warmth of sunlight, more comfortable in shaded forests and in dark caverns — sometimes causing the misinformed to mistake them as dark elves.

Suffused with the magic of the shadow realm, the umbral elves are masters of stealth and shadow magic.

It is said that they can bend shadow to their will, wear it as a cloak and even wield it as a weapon. They can also travel through tears in the shadow veil, seemingly disappearing. For these reasons, they are incredibly difficult to detect and remain only rumors to this day.

Ability Score Increase: Your Wisdom score increases by 1.

Languages: You can speak, read, and write Common, Elven and Shadowtongue.

Superior Darkvision: Your darkvision has a radius of 120 feet.

Severed Connection. The time spent in the tenebrous realm severed the umbral elf’s ties to the Dreaming Realm. They do not gain the trance ability.

Light Sensitivity. You temporarily have disadvantage on attack rolls and on Wisdom (Perception) checks that rely on sight when you, the target of your attack, or whatever you are trying to perceive is in direct sunlight. After 10 minutes of being in direct light this penalty is negated.

Stealthy. You gain proficiency in Stealth.

Shadow Step. As a bonus action and through the expenditure of a Hit Die, you can magically teleport from one shadow to another (up to 10 feet per level) to an unoccupied space you can see.

Necrotic Resistance. You have resistance to necrotic damage.

Cold Resistance. You have resistance to cold damage.

Section 15: Copyright Notice

Book of Monstrous Might: Ecology of the Umbral Elves ©2020 Total Party Kill Games. Authors: Brian Berg