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Bloodshard

1st-level necromancy

Casting Time: 1 action

Range: 60 ft.

Components: V, S, M* (an ounce of your blood per slot level, which the spell consumes)

Duration: 1 minute

You can only cast this spell if you have less than your maximum hit points. You take your own blood and crystallize it into a shard that you can launch at your enemies. Make a ranged spell attack against the target. On a hit, the creature takes 1d8 piercing damage and 1d6 necrotic damage. This shard of blood remains in the creature for 1 minute or until the creature uses their action to pull the shard out of their body.

At the start of each of their turns, they take 1d6 necrotic damage.

At Higher Levels. When you cast this spell using a 2nd level spell slot or higher, you create 1 additional shard for each spell slot above 1st and can target up to that many creatures. However, it requires more of your blood. For each spell slot level above 1st used to cast this spell, you lose 1d4 hit points.

Section 15: Copyright Notice

Desmeena’s Anthology of Spellcasting Copyright 2020 Loremaster’s Archives of Wonder Publishing Author: Dev Waslusky