Card Trick

Transmutation cantrip

Casting Time: 1 bonus action

Range: 30 ft.

Components: V, S, M* (a deck of playing cards worth at least 1 cp)

Duration: Concentration, up to 1 minute

You imbue a deck of playing cards in your possession with magical energy. For the duration and while you are holding the cards, you have advantage on Sleight of Hand (Dexterity) checks made using these cards. You are also able to use your action to perform one of the following tricks:

  • You can cause one card you draw to swap with another card of your choice in the deck.
  • You can draw one card and then have it magically swap places with a non-magical object that fits in your hand and does not exceed 5 pounds.
  • You can draw a card and make a ranged spell attack with that card at a creature within range. Roll a d100 (or draw from a deck of cards) before your attack to determine the card’s effect:
d% (or Card) Effect
1-62 (or 2-9) The card deals 1d6 + your spellcasting modifier slashing damage.
63-92 (or 10-King) The card deals 1d10 + your spellcasting modifier slashing damage.
93-100 (or Ace) The card deals 1d10 + your spellcasting modifier slashing damage.

You have advantage on the attack roll.

If you cast this spell again, the spell ends early on any deck of playing cards still affected by it.

Section 15: Copyright Notice

Desmeena’s Anthology of Spellcasting Copyright 2020 Loremaster’s Archives of Wonder Publishing Author: Dev Waslusky

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