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Conjure Magnifying Glass

1st-level conjuration

Casting Time: 1 bonus action

Range: Touch (30 ft. radius sphere)

Components: V, S

Duration: 10 minutes

You flick your hand and conjure an arcane magnifying glass into your hand. When you use this magnifying glass to perform an Investigation (Intelligence) check, you have advantage.

As an action, if there is a source of bright light, you can raise up this magnifying glass and direct a beam of scorching light at a target creature or object within range. Make a spell attack against the target. On a failure, the target takes 2d8 fire damage, and anything flammable on the target sets on fire. Unless the fire is put out, which requires an action to do so, the target takes 1d4 fire damage at the start of each of its turns.

Section 15: Copyright Notice

Desmeena’s Anthology of Spellcasting Copyright 2020 Loremaster’s Archives of Wonder Publishing Author: Dev Waslusky