6th-level necromancy

Casting Time: 1 hour

Range: Touch

Components: V, S, M* (hair, fingernails, or some other piece of the creature you are targeting, which is consumed, and a doll worth at least 5 cp)

Duration: Until ended or dispelled

You bind a humanoid, fiend, or fey creature and a doll with dark magic, intertwining their existences.

That doll must have the same number and same arrangement of limbs of the target creature, and wings and tail if applicable. Sewing in the piece of the creature you are targeting, you mutter a chant to attempt to bind this doll and the creature together.

That target creature must succeed on a Wisdom saving throw or be bound to this doll until the doll is torn open, destroyed, or a dispel magic is cast on the doll. Only one creature can be under the effect of this spell at a time.

While bound and on the same plane of existence, you can use different effects with the doll as long as it is in your possession:

  • You automatically succeed on any spells used to determine or see the creature’s location.
  • If the creature dies, its soul is trapped within the doll until the doll is torn open or destroyed.
  • You can use your action to tie some rope or string around the doll. The creature must succeed on a Strength saving throw when you do this or be restrained, repeating the saving throw at the end of each of its turns. While the creature is restrained this way, you must use your action on each of your turns to maintain the restrained condition, otherwise the creature is no longer re- strained. If the creature suc- ceeds on any of its saving throws against this effect, it is immune to this effect for 24 hours.
  • You can set the doll on fire to cause the bound creature to make a Constitution saving throw. On a failure, the creature takes 10d6 fire damage, or half on a save. The doll then turns to ash and this spell ends.
  • You can whisper into the doll’s ears and the creature hears anything you’re whispering.
  • You can use your action to stab the doll with a needle to cause 1d6 piercing damage to the creature up to 5 times a day.
  • If you pour a healing potion or cast a healing spell on the doll, the bounded creature receives the healing benefits of that spell or potion.
Section 15: Copyright Notice

Desmeena’s Anthology of Spellcasting Copyright 2020 Loremaster’s Archives of Wonder Publishing Author: Dev Waslusky

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