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Fickle Feline

2nd-level conjuration

Casting Time: 1 minute

Range: 30 ft. (60 ft. radius)

Components: V, S, M* (a silver bell, some catnip, and a string)

Duration: 1 hour

You conjure a phantom feline in an unoccupied space that you can see within range. The feline is invisible to all creatures except you and can’t be harmed. You can dismiss this phantom feline early as an action, and will disappear if you move 60 feet away from it.

The feline begins patrolling around up to a 60 foot square area centered on the place it was summoned, unless summoned in an enclosed area that is less than that square footage, which it then patrols the entirety.

It will hiss at anyone other than you who comes within 10 feet of it.

You can attempt to have the phantom feline perform a specific task for you. When you ask it to perform a specific task, roll a d20. If you roll an 11 or higher, the feline will perform that specific task as long as it is reasonable and within the abilities of an Intelligence 10 cat that is Tiny sized. These could include, but are not limited to: retrieving a certain object it can hold in its mouth, like a set of keys; hissing at a target creature; jumping and clawing or biting a target creature; knocking objects off of shelves; searching for something invisible and meowing loudly when near it. The GM will determine If you roll a 10 or below, the phantom feline just continues patrolling the area of its own accord.

The phantom feline may perform these actions of its own volition even if not asked, and even if it is not helpful to you. If you are sleeping, the phantom feline will lay on top of you until the spell ends or until you wake up, hissing at anyone who gets within 10 ft. of you.

At Higher Levels. If you cast this spell using a 3rd level or higher spell slot, the duration is extended to 8 hours.

Section 15: Copyright Notice

Desmeena’s Anthology of Spellcasting Copyright 2020 Loremaster’s Archives of Wonder Publishing Author: Dev Waslusky