Fiendish Cackle

2nd-level illusion

Casting Time: 1 action

Range: 60 ft.

Components: V, S, M* (the saliva of a demon)

Duration: Instantaneous

You point at a creature that you can see within range and begin cackling with a wild, fiendish tone. That creature must make a Charisma saving throw. If the creature fails, it takes 2d12 psychic damage and has disadvantage on its next saving throw. If the creature succeeds, it takes half damage and does not have disadvantage.

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d12 for every 2 spell slots above 2nd.

Section 15: Copyright Notice

Desmeena’s Anthology of Spellcasting Copyright 2020 Loremaster’s Archives of Wonder Publishing Author: Dev Waslusky

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