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Fungal Growth

4th-level transmutation

Casting Time: 1 action

Range: 150 ft.

Components: V, S, M* (a small satchel of pine needles)

Duration: Instantaneous

This spell causes fungi to grow rapidly, providing them with vitality. There are two options for this spell.

The first option, you choose a point within range. All fungi within the target area begin growing rapidly.

You can exclude one or more areas of any size within the spell’s area from being affected.

Any creature who enters this area for the first time on their turn or starts their turn there must make a Constitution saving throw. On a failure, they take 3d8 poison damage and are poisoned for 1 minute. They must repeat this saving throw at the start of each of their turns. If they fail 6 or more times, they are poisoned for 8 hours. If they succeed 6 or more times, the poisoned condition ends and they are immune for 24 hours.

The second option, you choose a target creature within range. That creature must succeed on a Constitution saving throw or take 6d8 poison damage as mushrooms grow on their body and their clothes, releasing spores, and are poisoned for 1 minute. The poisoned creature takes 1d8 poison damage at the start of each of their turns. After 1 minute, the fungi falls off and the poisoned condition ends.

Section 15: Copyright Notice

Desmeena’s Anthology of Spellcasting Copyright 2020 Loremaster’s Archives of Wonder Publishing Author: Dev Waslusky