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Incept Rumor

2nd-level enchantment

Casting Time: 1 action

Range: Touch

Components: V

Duration: 7 days

You try to place the idea of a rumor in a target humanoid’s mind within range as long as they can hear you. You speak the rumor, which must be reasonably possible, and must be 10 words or less. If the spell is cast and more than 10 words is spoken as part of this rumor, the creature automatically succeeds on their saving throw. The creature must succeed on a Charisma saving throw or they will automatically believe that rumor to be true and will feel compelled to spread the rumor for 7 days.

Creatures immune to being charmed automatically succeed on the saving throw.

If a creature succeeds, they will hear the rumor, but dismiss it as nonsense, and do not realize that a spell was cast.

A remove curse or lesser restoration can remove the effects of this spell early.

Section 15: Copyright Notice

Desmeena’s Anthology of Spellcasting Loremaster’s Archives of Wonder Publishing Author: Dev Waslusky