Miracle

9th-level abjuration

Casting Time: 1 action

Range: Self (60 ft.)

Components: V, S, M* (a holy symbol, amulet, emblem, or reliquary to a deity worth at least 1,000 gp)

Duration: Concentration, up to 1 minute

You call upon your deity to work a miracle through you as if you were their avatar within the mortal realm. You become imbued with the power of your deity and you as their emissary can perform a miracle on their behalf. For the duration, you can end the spell early and use of the following effects:

  • Revival. You touch one creature who has died int he last 10 minutes and restore them back to life with full health.
  • Liberation. You touch a creature and end all curses, magical effects, spells, and conditions on that creature.
  • Protection. You raise an dome-shaped, indestructible divine shield in a 10-foot radius sphere centered at point you can see within 60 ft and designate any number of creatures you can see. This shield prevents everything from passing through other than healing magic or effects and the creatures you designated. This includes creatures, energy, spells. Any creature within the sphere cannot be affected by spells or magical effects originating from outside other than by designated creatures.
  • Healing. Healing all creatures of your choice that you can see of all conditions and restoring them back to their maximum hit points.
  • Restoration. You replicate greater restoration and cast it all creatures of your choice that you can see within 60 ft.
  • Guardian. You summon a deva to fight by your side, who is independent of you and rolls its own initiative, but will ceaselessly fight all creatures hostile to you. Once all hostile creatures within the deva’s line of sight is defeated or after 1 minute, the deva vanishes.
  • Deliverance. You teleporting your and all creatures of your choice that you can see within 30 ft. to the nearest temple or sanctuary that is dedicated to your deity.
  • Justice. You cause divine fire to reign down from the heavens in a 30-foot radius, 60-foot tall cylinder, causing each creature within to make a Wisdom saving throw against your spell save DC, taking 12d12 radiant damage on a failure, or half on a save.

When you use one of this spell’s effects, you cannot use this spell again for 28 days.

Section 15: Copyright Notice

Desmeena’s Anthology of Spellcasting Copyright 2020 Loremaster’s Archives of Wonder Publishing Author: Dev Waslusky

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