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Quick Knot

Transmutation cantrip

Casting Time: 1 action

Range: 30 ft.

Components: V, S

Duration: Instantaneous

You target a piece of rope, lace, string, twine, or other similar material that is 10 or less feet long and cause that material to create a secure and strong knot at any point along it. Any knot created in this way requires an Athletics (Strength) check against your spell save DC to break. You can also target a knot on any material and magically unknot it. Alternatively, you can target material that is 10 feet or less, and you can cause one of these types of material that is between 5 ft. to 10 ft. long and attempt to wrap around one pair of a large or smaller creature’s limbs within 10 ft. of that material. A creature must succeed on a Dexterity saving throw or you bind one pair of limbs, causing a certain effect based on the targeted limbs:

  • A creature whose legs or feet are bound have their movement speed halved until the bindings are removed.
  • A creature whose wings are bound cannot fly.
  • A creature whose hands are bound are incapacitated.

The material has an AC of 10 and 5 HP. A creature can use its action to make an Athletics (Strength) to snap the material or a Sleight of Hand (Dexterity) to free themselves against your spell save DC.

Section 15: Copyright Notice

Desmeena’s Anthology of Spellcasting Copyright 2020 Loremaster’s Archives of Wonder Publishing Author: Dev Waslusky