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Watery Tendrils

1st-level transmutation

Casting Time: 1 bonus action

Range: Self

Components: V, S, M* (enough water to fill a vial, which the spell consumes)

Duration: Concentration, up to 1 minute

You create two whip-like tendrils of water that surrounds your arms. For the duration, you can use these tendrils for your Attack action. When you attack, you make a melee spell attack with a reach of 10 ft. On a hit, the creature takes 4d4 + your spellcasting modifier, and you can choose to grapple this creature.

The creature can use their action to break the grapple with a successful Athletics (Strength) or Acrobatics (Dexterity) check against your spell save DC. While a creature is grappled this way, you cannot use this tendril as part of your attack, but can still use the other unless that tendril is also grappling a creature.

As an action, you can pull a grappled creature to a space within 5 ft. of you.

Section 15: Copyright Notice

Desmeena’s Anthology of Spellcasting Copyright 2020 Loremaster’s Archives of Wonder Publishing Author: Dev Waslusky