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Charming Pulse

1st-level enchantment

Classes: Cleric, Sorcerers, Warlock, Wizard

Casting Time: 1 reaction, which you take in response to being damaged by a creature you perceived via a Discerning Pulse in the previous round.

Components: V, S

Range: Your Discerning Pulse range.

Duration: 1 hour

You use your insight into a humanoid within range to charm it with a specialized pulse. It must make a Wisdom saving throw and does so with advantage if you or your companions are fighting it. If it fails the saving throw, it is charmed by you until the spell ends or until you or your companions do anything harmful to it. The charmed creature regards you as a friendly acquaintance. When the spell ends, the creature knows it was charmed by you.

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them and you must have affected all with the same Discerning Pulse.

Section 15: Copyright Notice

Underworld Races and Classes © 2017 AAW Games LLC; Designers: Thilo Graf and Mike Myler