Crystal Expulsion

2nd-level evocation

Classes sorcerer, warlock, wizard

Casting Time: 1 action

Components: V, S, M (glass shards)

Range: Self (30-foot cone)

Duration: Instantaneous

You open your palms and from them a spray of dazzling, iridescent crystals spring forth. All creatures in range must make a Dexterity saving throw. On a failure, the crystals meld through the targets, dealing 6d4 psychic damage, or half as much on a successful save. Creatures are never killed by this spell, only knocked unconscious.

Section 15: Copyright Notice

Underworld Races and Classes © 2017 AAW Games LLC; Designers: Thilo Graf and Mike Myler

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