Gaze of Nothingness

5th level transmutation

Casting Time: 1 action

Components: V, S, M (pebble)

Range: 120 feet

Duration: Concentration, up to 1 minute (see text

You tap into the decrepit force of entropic death that fuels the kraidyl race and stoke the unholy fires that power your hypnotic gaze, turning it into a baleful stare that can incite creatures to renounce their beliefs— or worse. Upon casting this spell and for each round beyond the first that you maintain it, you also expend a use of your hypnotic gaze ability. The spell’s effects supersede those granted by your hypnotic gaze while it persists. If you no longer have uses of your hypnotic gaze ability left, the spell ends, but not its effects (see below). Each round, make a ranged spell attack against a target in range as you focus your dire gaze on the hapless victims. On a hit, you may choose one of the following effects:

  • Debase. The creature is affected as though targeted by bestow curse, but suffers disadvantage on the saving throw. A creature may only be affected in this way by one gaze of nothingness at a time. A remove curse spell ends this effect. This effect has a duration of 8 hours.
  • Renounce. The creature makes a Wisdom saving throw or audibly cries out against their faith, insulting the god(s) they worship with blasphemies. Divine spellcasters (like clerics and paladins) have advantage on this saving throw, but on a failure lose access to their spellcasting, supernatural, and spell-like abilities for 1d4+2 rounds. Failing this save by 5 or more increases the duration to 2d4+2 rounds, and failure by 10 or more may leave the creature with more significant repercussions, subject to a GM’s approval.
  • Unmake. There is no immediate effect. The target makes its Wisdom saving throw in the middle of its rest the next time it takes a short or long rest. On a failure, the creature sleepwalks, gaining darkvision 60 ft. and makes Dexterity (Stealth) checks at an advantage, attempting to attack allies before ultimately killing itself. Each time the enchanted creature proceeds to attack a target while sleepwalking, it receives a Wisdom saving throw to wake up, though for each failed saving throw, the DC to wake up increases by +1.

At Higher Levels. If you cast this spell using a spell slot of 6th level or higher, you get one free round of effects per spell slot used above 5th. During such a round you do not need to expend a use of your hypnotic gaze ability. A gaze of nothingness cast via a 7th level spell slot would, for example cost no uses of hypnotic gaze on the second and third round of its duration.

Section 15: Copyright Notice

Underworld Races and Classes © 2017 AAW Games LLC; Designers: Thilo Graf and Mike Myler

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