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Break Will

9th-level enchantment

Casting Time: 1 action

Range: Touch

Components: V, S

Duration: 1 day

You attempt to destroy a creature’s will in order to serve your own purposes. It must succeed on a Wisdom saving throw or be charmed by you for the duration. If you or an ally are fighting the creature, it gains advantage on the saving throw. If the creature is unaware of your presence, it gains disadvantage on the saving throw.

While the creature is charmed, you gain a telepathic link with it, regardless of its plane of existence. You can issue commands to the creature even while you are unconscious (no action required). If knocked unconscious, you must make a concentration check with disadvantage to maintain the spell. The spell ends immediately if you die. You can specify orders as simple or as complex as you desire, with the creature taking the best course of action it can to complete the action. If not given any orders it will resume its normal activities to the best of its ability, being unaware of the spell.

You can use an action to take direct control of the target or to place your mind in the target if you are unconscious.

Until the end of your next turn or until you leave the creature’s body, the creature only takes actions you choose, including using reactions or bonus actions.