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Investiture of Shadows

6th-level transmutation

Casting Time: 1 action
Range: Self
Components: V, S
Duration: concentration, up to 10 minutes
Classes: druid, sorceror, warlock, wizard

Magical darkness envelops a 15-foot radius centered on your person and any light within 60 feet of you becomes dim light. All sources of non-magical light in this area are extinguished. Until the spell ends, you gain the following benefits:

  • You gain immunity to necrotic damage and resistance to radiant damage.
  • You can see in normal and magical darkness within 120 feet of you as if it were bright light.
  • You can use your action to create a line of shadows 15 feet long and 5 feet wide. Each creature in the line must make a Constitution saving throw. On a failed save, a creature takes 14 (4d6) necrotic damage and you gain temporary hit points equal to the highest damage inflicted to any one target. On a success, the creature takes half as much damage and you do not gain any temporary hit points from that creature. This does not affect undead creatures or constructs.
Section 15: Copyright Notice

Knights of the Shadow Realm, Copyright 2020, David Barrentine