Grand Curse

8th level necromancy

Casting Time: 1 hour

Range: 30 ft.

Components: V, S

Duration: Permanent As an action, you lay a magnificent curse on the target, who must pass a Wisdom saving throw to avoid it. Curses can include losing 6 points from one ability score, disadvantage on attacks or saving throws, or having to succeed on a Constitution saving throw at the beginning of every round of combat or be stunned for one round. It can also take the form of a geas or very strong suggestion.

If used to place a curse on an area, the caster may affect 80 square ft. The nature of the grand curse is decided by the spellcaster upon conclusion of the ritual, which takes 1 hour to complete; any of the above effects may be placed upon the area, and creature that comes into contact with the area is subject to the curse. The player should be creative with the types of curses enacted, but should be in line with the above descriptions.

The curse can be removed with greater restoration or wish, but not with remove curse.

Section 15: Copyright Notice

Rappan Athuk © 2018, Frog God Games, LLC; Authors Bill Webb, Clark Peterson, Skeeter Green, Tom Knauss, Lance Hawvermale, WDB Kenower, Casey Christofferson, and Greg Raglund; based on the original creation of Bill Webb.

scroll to top