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Ray of Exhaustion

7th level necromancy

Casting Time: 1 action

Range: 120 ft.

Components: S

Duration: Instantaneous

You send a ray of negative energy at a creature you can see within range. If you hit, the target must attempt a Constitution saving throw. If it fails the saving throw, the creature gains two levels of exhaustion. If it succeeds, it gains one level of exhaustion. The exhaustion can be removed normally through magic or rest.

Section 15: Copyright Notice

Rappan Athuk © 2018, Frog God Games, LLC; Authors Bill Webb, Clark Peterson, Skeeter Green, Tom Knauss, Lance Hawvermale, WDB Kenower, Casey Christofferson, and Greg Raglund; based on the original creation of Bill Webb.