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Curse of Death’s Awakening

3rd-level necromancy (ritual)

Casting Time: 1 action

Range: 60 feet

Components: V, S

Duration: 1 day

You inflict a curse on a living creature within range that you can see. The target must attempt a Wisdom saving throw.

If it fails, the target automatically rises as one of the Dead, without a roll on The Dead Rise table, if it dies during the duration of the curse. In addition, the target rises more quickly than average; when the GM rolls on the Moment of Peace table, she treats a result of hours as minutes, and a result of minutes as rounds.

Greater restoration ends the curse. Lesser restoration and remove curse require the caster to make a roll against the curse, as per the rules for dispel magic, to see if he can break the curse. A creature suffering from curse of death’s awakening can only attempt to break that curse with lesser restoration or remove curse once each per day, regardless of who casts the spell in question.

If the target succeeds on its initial saving throw, it instead takes 2d4 points of spiritual damage.

Note that casting this spell constitutes a vile deed, and causes spiritual damage to the caster accordingly.

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, you extend the duration of the curse.

The duration increases to one week when cast with a 4thlevel slot, and one month when cast with a 5th-level slot.

Section 15: Copyright Notice

The Lost Citadel Ropleplaying, Copyright 2020, Green Ronin Publishing, LLC; Authors Keith Baker, Natania Barron, Jaym Gates, Jesse Heinig, Rhiannon Louve, Ari Marmell, Malcolm Sheppard, and C.A. Suleiman.