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Curse of Discarded Dreams

4th-level necromancy (ritual)

Casting Time: 1 action

Range: 60 feet

Components: V, S

Duration: 1 month

You inflict a curse on a living creature within range that you can see. The target must attempt a Constitution saving throw.

If the target succeeds on this saving throw, it gains one level of exhaustion, which can be removed as normal.

If it fails, the target must attempt a Constitution saving throw every time it completes a rest for the duration of the curse. On a failure, the target gains no benefit from that rest. A creature that can’t finish a long rest suffers a level of exhaustion. Success on one of these saves does not break the curse; it merely indicates that one particular rest was successful.

Greater restoration ends the curse. Lesser restoration and remove curse require the caster to make a roll against the curse, as per the rules for dispel magic, to see if he can break the curse. A creature suffering from curse of discarded dreams can only attempt to break that curse with lesser restoration or remove curse once each per day, regardless of who casts the spell in question.

Section 15: Copyright Notice

The Lost Citadel Ropleplaying, Copyright 2020, Green Ronin Publishing, LLC; Authors Keith Baker, Natania Barron, Jaym Gates, Jesse Heinig, Rhiannon Louve, Ari Marmell, Malcolm Sheppard, and C.A. Suleiman.