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Improvised Shelter

2nd-level evocation (ritual)

Casting Time: 1 minute

Range: Self

Components: V, S, M (a scrap of cloth)

Duration: 8 hours

A 10-foot-radius area around you becomes more hospitable and useful as a space for shelter. The area remains stationary for the duration and the spell ends if you leave its area. The spell fails if it includes a creature too large to fit in the radius, or so many creatures that some are only partially within the radius.

The area does not prevent the passage of creatures or spells, but the atmosphere inside the area is comfortable and dry regardless of the weather outside. The spell also smooths rough terrain, keeps out airborne diseases, and lessens rain or snowfall in the area, eliminating light precipitation and reducing heavy precipitation to light precipitation.

Additionally, you can alter the ambient noise level of any mundane noise that comes from outside, dampening normal conversation and work to the sound of whispers, and shouts or screams to the level of conversation. This does not protect against magical noise or sonic attacks.

Though the area inside of an improvised shelter does not protect you from attack, it allows you to rest comfortably in areas that would otherwise be too wet, cold, hot, rocky, or dirty. This can potentially allow you to take a long rest while you are in adverse conditions.

Section 15: Copyright Notice

The Lost Citadel Ropleplaying, Copyright 2020, Green Ronin Publishing, LLC; Authors Keith Baker, Natania Barron, Jaym Gates, Jesse Heinig, Rhiannon Louve, Ari Marmell, Malcolm Sheppard, and C.A. Suleiman.