Jointwrack

3rd-level necromancy

Casting Time: 1 action

Range: 60 feet

Components: V, S, M (a drop of milk or yogurt)

Duration: 1 minute Choose a creature that you can see within range. The target must attempt a Constitution saving throw. On a success, it takes 1d10 necrotic damage and its speed is halved until the end of its next turn. On a failed save, the creature suffers the following effects:

  • The target takes 1d10 necrotic damage at the start of its turn every round.
  • Its speed is halved.
  • It suffers disadvantage on all attack rolls and on Dexterity-based ability checks and saving throws.
  • Attacks against it have advantage.

At the end of each of its turns, the target can make another Constitution saving throw. On a success, the spell ends.

Constructs and creatures without joints (such as oozes or spectral creatures) are unaffected by this spell.

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, you can target one additional creature for each slot level above 3rd. The creatures must be within 30 feet of each other when you target them.

Section 15: Copyright Notice

The Lost Citadel Ropleplaying, Copyright 2020, Green Ronin Publishing, LLC; Authors Keith Baker, Natania Barron, Jaym Gates, Jesse Heinig, Rhiannon Louve, Ari Marmell, Malcolm Sheppard, and C.A. Suleiman.

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