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Frozen Ground

2nd-level evocation

Casting Time: 1 action

Range: 60 feet

Components: V, S

Duration: concentration, up to 1 minute

Classes: druid, sorcerer, wizard

The ground freezes in a 10-foot-radius sphere centered on a point you choose within range. Any creature that starts its turn or moves into the area for the first time must make a Constitution saving throw or take 2d8 cold damage and gain one level of exhaustion. On a successful save, a creature takes half as much damage and does not suffer exhaustion.

Creatures resistant or immune to cold damage automatically succeed on the saving throw.

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d8 for each slot level above 2nd.

Section 15: Copyright Notice

Grimlore’s Grimoire Copyright 2018, Grimlore Entertainment; Trevor Armstrong.