1st-level transmutation (temporal)
Casting Time: 1 action
Range: 60 feet
Components: V, S, M (a gear spring)
Duration: 1 minute
You send glowing lances of temporal energy streaking toward three separate targets. Each target must make a successful Wisdom saving throw or its speed is halved and it has disadvantage on Dexterity ability checks (but not saving throws). An affected creature repeats the saving throw at the end of its turn, ending the effect on itself on a success.
At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, you can affect one additional creature for each slot level above 4th.
Deep Magic: Time Magic © 2018 Open Design LLC; Author: Carlos Ovalle.