Entomb

6th-level transmutation

Classes: sorcerer, warlock, wizard

Casting Time: 1 action

Range: 90 feet

Components: V, S, M (a chip of granite)

Duration: 8 hours

You cause slabs of rock to burst out of the ground or another stone surface to form a 10-foot cube within range. When the cube forms, a creature inside must succeed on a Dexterity saving throw or be trapped in the stone tomb. The tomb is airtight, with enough air for a single Medium or Small creature to breathe for 8 hours. Divide the time evenly between the number of creatures trapped within. A Large creature counts as four Medium creatures. If the creature is still trapped inside when the air runs out, it begins to suffocate.

The tomb has an AC 18 and 50 hit points. It is resistant to fire, cold, lightning, bludgeoning, and slashing damage, is immune to poison and psychic damage, and is vulnerable to thunder damage. When reduced to 0 hit points, the tomb crumbles into harmless powder.

Section 15: Copyright Notice

Deep Magic: Elemental Magic © 2017 Open Design; Author: Dan Dillon.

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