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Rolling Thunder

2nd-level evocation

Classes: sorcerer, warlock, wizard

Casting Time: 1 action

Range: Self (30-foot line)

Components: V, S, M (a sliver of metal from a gong)

Duration: Instantaneous

A tremendous bell note explodes from your outstretched hand and rolls forward in a line 30-foot long and 5-foot wide. Each creature in the line must succeed on a Constitution saving throw or be deafened for 1 minute. A creature made of inorganic material, such as stone, crystal, or metal, has disadvantage on saving throws against this spell.

While a creature is deafened in this way, it is wreathed in thundering energy. It takes 2d8 thunder damage at the start of its turn, and its speed is halved. A deafened creature can repeat the saving throw at the end of its turn, ending the effect on itself on a success.

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increase by 1d8 for each slot level above 2nd.

Section 15: Copyright Notice

Deep Magic: Elemental Magic © 2017 Open Design; Author: Dan Dillon.