Black Spot

4th-level necromancy

Casting Time: 1 action

Range: Touch

Components: V, S

Duration: Permanent

The black spot is a specific and feared pirate curse. If the target fails a Wisdom saving throw an intangible, illusory black spot manifest above the target’s head and remains until the target dies or the curse is lifted. The black spot cannot be covered or hidden by any means, including other illusions. The black spot radiates a cursed aura in a 10-foot radius around its target. Anyone within the aura gains a +2 bonus on weapon attack and damage rolls against the target. In addition, the target has disadvantage on saving throws against spells of the necromancy school and also on death saving throws.

Every day in which the creature bears a black spot, it must make a Constitution saving throw. On a failed save, the creature takes 2d10 points of necrotic damage. The damage cannot be healed until the black spot is removed. If the creature’s hit points are reduced to 0, it dies.

Pirates killed by this spell often return as ghosts, but that is not a direct effect of this spell.

The black spot cannot be dispelled, but it can be removed with greater restoration or wish.

Section 15: Copyright Notice

Pirate Campaign Compendium © 2018, Legendary Games; Lead Designer Jason Nelson. Authors: Alex Augunas, Jeff Gomez, Matt Goodall, Jim Groves, Tim Hitchcock, Victoria Jaczko, Jonathan H. Keith, Lyz Liddell, Thomas J. Phillips, Alistair J. Rigg, Alex Riggs, Loren Sieg, Neil Spicer, Todd Stewart, Rachel Ventura, Michael D. Welham, Linda Zayas-Palmer.

scroll to top