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Cool Strength

1st-level abjuration

Casting Time: 1 minute

Range: touch

Components: V, S, M (a vial of water)

Duration: 24 hours

You touch a creature and it becomes cool and well-hydrated, with moistened skin and lips even in blasting desert heat or parching out on the salty ocean. The target treats hot environments as one step less severe and gains a +2 bonus on Constitution saving throws to resist the effects of extreme heat, except against fire-based effects. The target also requires only one-half the normal amount of water to remain healthy, and has advantage on saving throws to avoid becoming exhausted from extreme dehydration.

If the target has a water dependency wherein it begins to suffer harm if it spends more than a limited time out of the water, that duration is doubled while affected by cool strength.

Section 15: Copyright Notice

Pirate Campaign Compendium © 2018, Legendary Games; Lead Designer Jason Nelson. Authors: Alex Augunas, Jeff Gomez, Matt Goodall, Jim Groves, Tim Hitchcock, Victoria Jaczko, Jonathan H. Keith, Lyz Liddell, Thomas J. Phillips, Alistair J. Rigg, Alex Riggs, Loren Sieg, Neil Spicer, Todd Stewart, Rachel Ventura, Michael D. Welham, Linda Zayas-Palmer.