Flame Form

5th level transmutation

Classes: sorcerer, wizard
Casting Time: 1 action
Range: Personal
Components: V, S, M (ounce of tar)
Duration: Concentration, up to 1 minute

You along with everything you are wearing and carrying transform into flames for the duration.

The spell ends if you drop to 0 hit points. While in flame form, you gain the following benefits:

  • Your AC becomes 16.
  • Your gain a fly speed of 40 feet. You can’t fall and remain hovering in the air even when stunned or otherwise incapacitated.
  • You can move through a space as narrow as 1 inch wide without squeezing.
  • A creature that touches you or hits it with a melee attack while within 5 feet of you takes 1d10 fire damage. In addition, you can enter a hostile creature’s space and stop there.

The first time you enter a creature’s space on a turn, that creature takes 1d10 fire damage and catches fire; until someone takes an action to douse the fire, the creature takes 1d10 fire damage at the start of each of its turns.

  • You are only able to manipulate objects that can withstand extreme heat (such as metal weapons).
  • You shed light (bright light in a 30-foot radius and dim light another 15 feet).
  • Your unarmed strikes deal 2d6 fire damage.
  • You have advantage on spell attack rolls when using the fire bolt cantrip.
Section 15: Copyright Notice

Vast Kaviya Campaign Setting © 2019 Mike Myler, published under license by Legendary Games; Authors Mike Myler, Andrew Engelbrite, Will Gawned, Alec Kaknes, Anthony Alipio, Sharene Gilchrist, Matteo Piovanelli, Jesse Jordan, GM Lent, Brian Istenes, and Jeremy Esch.

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