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Float

1st-level transmutation

Casting Time: 1 action; see below

Range: 30 feet

Components: V, S, M (a bit of cork)

Duration: Concentration, up to 10 minutes

You make a single Medium-sized or smaller creature or object buoyancy, causing it to float safely at the surface even in heavy seas and to rise steadily to the surface at 50 feet per round if underwater unless the creature strikes an obstacle that blocks its upward movement. While affected by float, the target gains additionally gains advantage on all swim checks on the surface.

A creature affected by float can voluntarily dive or swim downward, using its movement, if it can make a DC 10 swim check to which the advantage granted above does not apply. If it stops swimming, or fails the swim check, the float spell causes the creature to drift upwards again. Air-breathing and water-breathing creatures both can breathe while at the surface using this spell.

An unattended item up to 50 ponds can be raised to the surface with a float spell. Floating objects simply remain at the surface but may drift around the area, moving as wind and wave action dictate.

Float may be cast as a reaction although this reduces the duration to 1 minute.

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher you may target another Medium-sized or smaller creature or object. All of the targets must be within 30 ft. of each other.

Section 15: Copyright Notice

Pirate Campaign Compendium © 2018, Legendary Games; Lead Designer Jason Nelson. Authors: Alex Augunas, Jeff Gomez, Matt Goodall, Jim Groves, Tim Hitchcock, Victoria Jaczko, Jonathan H. Keith, Lyz Liddell, Thomas J. Phillips, Alistair J. Rigg, Alex Riggs, Loren Sieg, Neil Spicer, Todd Stewart, Rachel Ventura, Michael D. Welham, Linda Zayas-Palmer.