Casting Time: 1 action
Range: 30 feet
Components: V, S, M (a glass bottle of water wrapped in silk)
Duration: Concentration, up to 1 minute
You call upon the genie masters of the sea to strengthen a sea creature. This includes beasts, monstrosities, plants, and other creatures native to aquatic terrain. The target gains advantage on Strength and Constiutiton checks, gains 2d6 temporary hit points, and its attacks with natural weapons (such as claws) become magical, gaining a +1 bonus to attack rolls and damage rolls. In addition, the targets are coated in a thin bluish sheen that allows them to survive out of water with no ill effects as long as the spell persists.
At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional creature for each slot level above 2nd.
Pirate Campaign Compendium © 2018, Legendary Games; Lead Designer Jason Nelson. Authors: Alex Augunas, Jeff Gomez, Matt Goodall, Jim Groves, Tim Hitchcock, Victoria Jaczko, Jonathan H. Keith, Lyz Liddell, Thomas J. Phillips, Alistair J. Rigg, Alex Riggs, Loren Sieg, Neil Spicer, Todd Stewart, Rachel Ventura, Michael D. Welham, Linda Zayas-Palmer.