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Marid’s Curse

2nd-level necromancy

Casting Time: 1 action

Range: 30 feet

Components: V, S, M (a glass bottle of water wrapped in silk)

Duration: Concentration, up to 1 minute

You call upon the genie masters of the sea to weaken and punish a sea creature. This includes beasts, monstrosities, plants, and other creatures native to aquatic terrain. The creature must succeed on a Wisdom saving throw or gain one level of exhaustion that cannot be removed for the duration of the spell.

The target must attempt a saving throw each round it is out of the water or suffer one additional level of exhaustion. This cannot cause a creature’s exhaustion to reach level 6 (death). Once the creature returns to the water, it can attempt a new save each round to reduce this exhaustion by one level. When the spell ends, all of the exhaustion it caused also ends.

At Higher Levels. If you cast this spell using a spell slot of 4th level or higher, the duration is concentration, up to 10 minutes. If you use a spell slot of 5th level or higher, the duration is 8 hours. If you use a spell slot of 7th level or higher, the duration is 24 hours. If you use a 9th level spell slot, the spell lasts until it is dispelled. Using a spell slot of 5th level or higher grants a duration that doesn’t require concentration.

Section 15: Copyright Notice

Pirate Campaign Compendium © 2018, Legendary Games; Lead Designer Jason Nelson. Authors: Alex Augunas, Jeff Gomez, Matt Goodall, Jim Groves, Tim Hitchcock, Victoria Jaczko, Jonathan H. Keith, Lyz Liddell, Thomas J. Phillips, Alistair J. Rigg, Alex Riggs, Loren Sieg, Neil Spicer, Todd Stewart, Rachel Ventura, Michael D. Welham, Linda Zayas-Palmer.