Casting Time: 10 Minutes
Components: V, S, M (a focus worth at least 1000 gp, such as a crystal ball, a silver mirror, or a golden sextant)
Duration: Concentration, up to 10 minutes
This spell functions as scrying, but you must be touching a body of water at least 5 feet across to use this spell, and the target of your sea scrying must be on board a ship or within 30 feet of a body of water as well. A target touching the water takes a -2 penalty on its saving throw; if it is touching the same body of water as you (GM’s discretion), this is increased to -4. In addition, if the initial target of your sea scrying succeeds on its saving throw or is otherwise unable to be scried, you can turn your mind to another potential target near a body of water. Concentrating to find a new target for your sea scrying requires 1d3 rounds, and the save DC is reduced by 2 for each additional target after the first you attempt to scry.
Pirate Campaign Compendium © 2018, Legendary Games; Lead Designer Jason Nelson. Authors: Alex Augunas, Jeff Gomez, Matt Goodall, Jim Groves, Tim Hitchcock, Victoria Jaczko, Jonathan H. Keith, Lyz Liddell, Thomas J. Phillips, Alistair J. Rigg, Alex Riggs, Loren Sieg, Neil Spicer, Todd Stewart, Rachel Ventura, Michael D. Welham, Linda Zayas-Palmer.