Sea Sight

1st-level transmutation

Casting Time: 1 action

Range: touch

Components: V, S, M (a drop of clear water)

Duration: Concentration, up to 1 hour.

You touch a target and grant it the ability to see out to twice the normal range underwater, whether in clear or in murky water, and grants advantage on Perception checks made underwater. When you attack a creature in the water and the target gains a bonus to AC due to concealment, you reduce the concealment by one step.

Section 15: Copyright Notice

Pirate Campaign Compendium © 2018, Legendary Games; Lead Designer Jason Nelson. Authors: Alex Augunas, Jeff Gomez, Matt Goodall, Jim Groves, Tim Hitchcock, Victoria Jaczko, Jonathan H. Keith, Lyz Liddell, Thomas J. Phillips, Alistair J. Rigg, Alex Riggs, Loren Sieg, Neil Spicer, Todd Stewart, Rachel Ventura, Michael D. Welham, Linda Zayas-Palmer.

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