Steaming Breath

4th-level conjuration

Casting Time: 1 action

Range: self (30 foot cone)

Components: V, S

Duration: 1 round

You exhale a roiling cloud of scalding steam that persists until the beginning of your next turn, causing the area to be heavily obscured. Any creature within the cloud at the time of casting must make a Dexterity saving throw. A creature takes 8d6 fire damage on a failed save, or half as much damage on a successful one. Creatures entering the cloud afterwards take half damage, or one-quarter damage on a successful save. For purposes of this spell, creatures that are normally resistant to fire are not resistant to the damage, and creatures that are immune to fire damage are resistant instead.

At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the damage increases by 1d6 for each slot level above 4th.

Section 15: Copyright Notice

Pirate Campaign Compendium © 2018, Legendary Games; Lead Designer Jason Nelson. Authors: Alex Augunas, Jeff Gomez, Matt Goodall, Jim Groves, Tim Hitchcock, Victoria Jaczko, Jonathan H. Keith, Lyz Liddell, Thomas J. Phillips, Alistair J. Rigg, Alex Riggs, Loren Sieg, Neil Spicer, Todd Stewart, Rachel Ventura, Michael D. Welham, Linda Zayas-Palmer.

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